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gEDA-dev: [gschem] Rounding error while dragging objects?
I've noticed that when I drag things around (text and components)
their sub-objects seem to move relative to each other. The diagonals
of an op-amp seem to move towards each other and so cross each other
near the point of the triangle. There are similar effects with text -
the prim_objs lines seem to disconnect from each other.
When I release the drag, everything's back to normal again: the text
lines are contiguous and the op-amp is a neat triangle again.
Even stranger: when I zoom way in and drag something, even a single
line segment seems to develop a break, like there's some spacetime
rift between the endpoints.
I noticed in the coord window that when the breakage is at its worst,
the world coord space is very sparse on the screen. I can move the
pointer across the whole window and the world coords will hardly
change. That's why I'm guessing at rounding error.
Or is it just me?
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