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gEDA-dev: Icarus 64-bit?



Anyone done much with Icarus compiled with -march=nocona ?  At the
moment, I'm using the CVS head, so I'm using -g, but for some big
sims, I'd like to squeeze out every last bit of performance, so I'm
wondering if x86-64 would help much.  (This is under MacOS.)

-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project


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